John M. Blain
The book introduces the program's Graphical User Interfac...
John M. Blain
The book introduces the program's Graphical User Interfac...
John M. Blain
The book introduces the program's Graphical User Interfac...
John M. Blain
The book introduces the program's Graphical User Interfac...
John M. Blain
The book introduces the program's Graphical User Interfac...
J. Martin
This book supports readers to transition to more advanced...
J. Martin
This book supports readers to transition to more advanced...
Tobias Heussner, Toiya Kri...
Four experienced narrative designers from different genre...
Tobias Heussner, Toiya Kri...
Four experienced narrative designers from different genre...
Michal Mochocki
Heritage, Memory and Identity in Postcolonial Board Games...
Joshua Bycer
In Game Design Deep Dive: Trading & Collectible Card Game...
Joshua Bycer
In Game Design Deep Dive: Trading & Collectible Card Game...
Adrian V. Gheorghe, Polinp...
In Gamification for Resilience: Resilient Informed Decisi...
Sufyan bin Uzayr
HTML code is a programming language used in website build...
John Romero
DOOM Guy: Life in First Person is the long-awaited autobi...
Jordan Minor, Dan Ryckert
Pong.
Casper Harteveld, Steven ...
This book constitutes revised selected papers from the 53...
Alex Riviere
Game Audio Mixing offers a holistic view of the mixing pr...