David Brian Mathews
This book is a step-by-step, tutorial-driven guide to gam...
Rex van der Spuy
This book is a direct continuation of Foundation Game Des...
Rudolf Kremers
Good or bad level design can make or break any game, so i...
Jason Busby, Zak Parrish,...
Mastering Unreal Technology, Volume II: Advanced Level De...
Jason Busby, Zak Parrish,...
Mastering Unreal Technology, Volume I: Introduction to Le...
Jeannie Novak, Travis Cas...
Teaches how to design game levels for the next generation...
Phil Co
And at the core of a game development team are the level ...
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