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    Ben Tyers
    Carry out the pre-planning, design, and programming of ro...
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    Ben Tyers
    Gain the skills required to create fun and compelling gam...
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    Box Brown
    A dramatic and intriguing history of the most popular vid...
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    Colleen Macklin, John Sharp
    This book offers a play-focused, process-oriented approa...
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  • Jason Gregory
    In this new and improved third edition of the highly popu...
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  • Resonant Games (Hardback)
    Eric Klopfer, Jason Haas,...
    Principles for designing educational games that integrate...
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  • Directing Video Games (Paperback / softback)
    Brian Allgeier
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    Michael Z. Newman
    The cultural contradictions of early video games: a mediu...
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    When it comes to game programming, C++ is the name of the...
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    Mike Pan, Dalai Felinto
    Focusing on the Blender Game Engine, this book provides c...
  • Realm Of Racket (Paperback)
    Matthias Felleisen
    Racket is a descendant of Lisp, a programming language re...
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  • Game Analytics (Hardback)
    Magy Seif El-Nasr, Anders ...
    This is the first book to explore game analytics, the pro...
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  • Breaking Into the Game Industry (Paperback / softback)
    Ian Schreiber, Brenda Bra...
    Students hoping to enter the industry have a lot of quest...
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    Ciaran Robinson
    All the basics are covered, as well as a simple introduct...
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    All the basics are covered, as well as a simple introduct...
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  • eSports is Business (Hardback)
    Tobias M. Scholz
    The global phenomenon of eSports has experienced exponent...
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    This book will provide you with the essential foundation ...
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    Rebecca Christensen
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