• Learn RPGs in GameMaker: Studio (Paperback / softback)
    Ben Tyers
    Carry out the pre-planning, design, and programming of ro...
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    Ben Tyers
    Gain the skills required to create fun and compelling gam...
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  • Tetris (Paperback / softback)
    Box Brown
    A dramatic and intriguing history of the most popular vid...
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  • Games, Design and Play (Paperback / softback)
    Colleen Macklin, John Sharp
    This book offers a play-focused, process-oriented approa...
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  • Jason Gregory
    In this new and improved third edition of the highly popu...
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  • Resonant Games (Hardback)
    Eric Klopfer, Jason Haas,...
    Principles for designing educational games that integrate...
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  • Directing Video Games (Paperback / softback)
    Brian Allgeier
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  • Atari Age (Hardback)
    Michael Z. Newman
    The cultural contradictions of early video games: a mediu...
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  • Cara Ellison
    From London to Los Angeles, from the Netherlands to Malay...
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  • Michael Dawson
    When it comes to game programming, C++ is the name of the...
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  • Mike Pan, Dalai Felinto
    Focusing on the Blender Game Engine, this book provides c...
  • Realm Of Racket (Paperback)
    Matthias Felleisen
    Racket is a descendant of Lisp, a programming language re...
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  • Game Analytics (Hardback)
    Magy Seif El-Nasr, Anders ...
    This is the first book to explore game analytics, the pro...
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  • Breaking Into the Game Industry (Paperback / softback)
    Ian Schreiber, Brenda Bra...
    Students hoping to enter the industry have a lot of quest...
  • Let's Build a Multiplayer Phaser Game (Paperback / softback)
    Oscar Lodriguez
    Create a fully working multiplayer game from scratch usin...
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  • Yadu Rajiv
    Create your first turn-based multiplayer game using GameM...
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  • Developing 2D Games with Unity (Paperback / softback)
    Jared Halpern
    Follow a walkthrough of the Unity Engine and learn import...
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  • Chong-Wei Xu
    This innovative approach to teaching Java language and pr...
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