🎉   Please check out our new website over at books-etc.com.

Seller
Your price
£144.06
RRP: £175.00
Save £30.94 (18%)
Printed on Demand
Dispatched within 7-9 working days.

Real World modo: The Authorized Guide

In the Trenches with modo

By (author) Wes McDermott
Format: Hardback
Publisher: Taylor & Francis Ltd, London, United Kingdom
Imprint: Routledge
Published: 16th Aug 2018
Dimensions: w 189mm h 246mm
Weight: 800g
ISBN-10: 1138456284
ISBN-13: 9781138456280
Barcode No: 9781138456280
Trade or Institutional customer? Contact us about large order quotes.
Synopsis
Explore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist. Explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective. Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo. For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the book.

New & Used

Seller Information Condition Price
-New£144.06
+ FREE UK P & P

What Reviewers Are Saying

Submit your review
Newspapers & Magazines
McKay is quoted in Computer Graphics World magazine: August 2008

"In the 3D workflow, instead of just breaking down an image to its RGB or CMYK color values, we actually have to look at the exact way light interacts with the product," says McKay Hawkes, a Digital Effects Artist at Pixelbox in San Francisco, who specializes in hi-end digital imaging and animation for marketing, advertising and interactive campaigns.

"We need to closely observe and replicate things like diffusion, spectrality, reflection, fresnel, index refraction, subsurface scattering, absorption distance, and transparency to create convincing and accurate photorealistic qualities," Hawkes continues. "This is before we even get into bump and displacement mapping for textures and other various details. It can be a very challenging process, but the rewards are great as it blows the door wide open for creative potential and improved workflows."