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Programming Game AI By Example

By (author) Mat Buckland
Format: Paperback / softback
Publisher: Jones and Bartlett Publishers, Inc, Sudbury, United States
Published: 14th Oct 2004
Dimensions: w 153mm h 229mm d 41mm
Weight: 695g
ISBN-10: 1556220782
ISBN-13: 9781556220784
Barcode No: 9781556220784
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Synopsis
Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

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