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Procedural Content Generation in Games

Computational Synthesis and Creative Systems

Format: Hardback
Publisher: Springer International Publishing AG, Cham, Switzerland
Published: 26th Oct 2016
Dimensions: w 154mm h 245mm d 19mm
Weight: 550g
ISBN-10: 3319427148
ISBN-13: 9783319427140
Barcode No: 9783319427140
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Synopsis
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

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