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Transnational Contexts of Culture, Gender, Class, and Colonialism in Play

Video Games in East Asia. East Asian Popular Culture

Format: Hardback
Publisher: Springer International Publishing AG, Cham, Switzerland
Published: 4th Jan 2017
Dimensions: w 148mm h 210mm d 21mm
Weight: 535g
ISBN-10: 3319438166
ISBN-13: 9783319438160
Barcode No: 9783319438160
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Synopsis
This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work. To highlight the social impacts of games the first section of the book covers the systems built around high score game competitions, the development of independent game design communities, and the formation of fan communities and cosplay. The second section of the book offers a deeper analysis of game structures, gender and masculinity, and the economic constraints of empire that are built into game design. The final section offers a macro perspective on transnational and colonial discourses built into the cultural structures of East Asian game play.

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