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Playable Cities

The City as a Digital Playground. Gaming Media and Social Effects

Edited by Anton Nijholt
Format: Hardback
Publisher: Springer Verlag, Singapore, Singapore, Singapore
Published: 24th Oct 2016
Dimensions: w 156mm h 234mm d 16mm
Weight: 548g
ISBN-10: 9811019614
ISBN-13: 9789811019616
Barcode No: 9789811019616
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Synopsis
This book addresses the topic of playable cities, which use the 'smartness' of digital cities to offer their citizens playful events and activities. The contributions presented here examine various aspects of playable cities, including developments in pervasive and urban games, the use of urban data to design games and playful applications, architecture design and playability, and mischief and humor in playable cities. The smartness of digital cities can be found in the sensors and actuators that are embedded in their environment. This smartness allows them to monitor, anticipate and support our activities and increases the efficiency of the cities and our activities. These urban smart technologies can offer citizens playful interactions with streets, buildings, street furniture, traffic, public art and entertainment, large public displays and public events.

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"In Playable Cities, edited by Anton Nijholt, several researchers pose ideas for 'smart cities' - developing current metropolitan hubs to allow citizens to 'playfully connect with [their] environments, and with one another, by way of environments.' ... Playable Cities contains a lot of interesting, highly descriptive information on the many facets of the research involving smart cities. ... the amount of Playable Cities contains will be helpful in leading to further research on smart cities ... ." (Brian Couch, Fudan Journal of the Humanities and Social Sciences, Vol. 10, 2017)