🎉   Please check out our new website over at books-etc.com.

Seller
Your price
£84.54
RRP: £109.99
Save £25.45 (23%)
Printed on Demand
Dispatched within 14-21 working days.

VR, Simulations and Serious Games for Education

Gaming Media and Social Effects

Format: Hardback
Publisher: Springer Verlag, Singapore, Singapore, Singapore
Published: 18th Oct 2018
Dimensions: w 156mm h 234mm d 10mm
Weight: 372g
ISBN-10: 9811328439
ISBN-13: 9789811328435
Barcode No: 9789811328435
Trade or Institutional customer? Contact us about large order quotes.
Synopsis
This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

New & Used

Seller Information Condition Price
-New£84.54
+ FREE UK P & P

What Reviewers Are Saying

Be the first to review this item. Submit your review now