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Cartoon Character Animation with Maya

Mastering the Art of Exaggerated Animation. Required Reading Range

By (author) Keith Osborn
Format: Paperback / softback
Publisher: Bloomsbury Publishing Plc, New York, United States
Imprint: Bloomsbury Academic USA
Published: 31st Jan 2019
Dimensions: w 210mm h 270mm d 13mm
Weight: 592g
ISBN-10: 1501351982
ISBN-13: 9781501351983
Barcode No: 9781501351983
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Synopsis
Have you ever wanted to try your hand at cartoony computer animation? Then look no further... Cartoon Character Animation with Maya will help you create just that, guiding you through every step of the process including how to incorporate multiple limbs, smears, motion lines and staggers seamlessly into your animation. From planning to posing to polish, you'll learn how to make the most of breakdowns, take the terror out of tangent types and overcome the oft-feared graph editor. Each chapter includes insight and advice from world-leading character animators, and the companion website, www.bloomsbury.com/Osborn-Cartoon-Animation, includes a short animation featuring the star of the book, Mr. Buttons. There's also a specially created rig of Mr. Buttons for you to animate with, as well as walk-through videos demonstrating key techniques. Everything you need to help you animate your own cartoony creations! Includes interviews with: Ken Duncan, Beauty and the Beast, Aladdin, 9; Jason Figliozzi, Wreck it Ralph, Frozen, Big Hero 6; T. Dan Hofstedt, Pocahontas, Mulan, Planes; Ricardo Jost, The Nut Job, The Snow Queen 2; Pepe Sanchez, Pocoyo, Jelly Jamm; Matt Williames, Looney Tunes: Back in Action, The Princess and the Frog

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[Osborn] has over 10 years' experience in various disciplines of animated film-making ... [and] his experience is clearly evident in his writing style and breezy manner as he explains the processes involved. A particular highlight of the book are the interviews that the author has conducted with a number of professional animators ... [and the] added bonus of a companion website ... I really enjoyed the book. -- Gareth Cavanagh, Senior Animator at Oysterworld Games, UK * Skwigly * ... you don't need to be a Maya pro to get a lot from the book; indeed, the advice presented here can be application to most CG animation software, but when it does touch on specifics ... it's done so in a clean and informed way ... It's in the more general insights and animation techniques where the book comes alive, backed by some great examples and interviews as Keith ropes in industry friends such as Matt Williams (The Princess and the Frog), Ricardo Jost Resende (Nut Job) and Jason Figliozzi (Wreck-it-Ralph) to bolster the wealth of advice. * Pressreader "3D World" * A much-needed, fantastic new book that teaches techniques, tips, and tricks of cartoony animation in Maya. A must-have for all aspiring computer animators. -- Cheryl Cabrera, Assistant Professor of Digital Media, University of Central Florida, USA The structure is clear and features easily digestible information with current and relevant examples. This fun book will provide a practical tips-and-tricks guide to applying 2D cartoony animation techniques in 3D (Maya). -- Kate Corbin, lecturer in Animation, University of Salford, UK A great animation resource with pro tips one usually can only learn from experience. -- Jesse O'Brien, Lecturer, Rochester Institute of Technology, USA Reading this book by Animation Mentor Keith Osborn is like listening to a friend who has mastered an important secret through hard graft and really wants to save you the trouble. If you want to learn the secrets to great character animation then this book should be at the top of your list even if you don't use Maya. -- Paul Grant, course leader for Creative Media Production (Games Development), City College Brighton & Hove, UK This book should be set atop of Richard Williams' Animator's Survival Kit next to every Maya animator's workstation. -- Hugo Glover, Course leader, Animation BA, Northumbria University, UK [Cartoon Character Animation with Maya is] well written and includes color photos from current animated features, which Osborn uses to explain different concepts from planning shots to designing readable poses. ... I definitely could have used this book when I was first working in Maya. -- Jim Richardson * Animateducated *